I have experience creating interior scenes from scratch in 3ds Max using Corona Renderer, working carefully according to technical specifications and designer references. I set up physically accurate materials and lighting (HDRI, Corona Sun & Sky, and artificial light), build scene composition, and work with cameras to achieve strong visuals. I optimize scenes for stable rendering, perform final render, and do post‑processing in Adobe Photoshop. I also have a basic understanding of real‑time visualization in Unreal Engine 5 (Lumen) and I am comfortable working with revisions and in a team process.